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Fine-Grained Human Feedback Gives Better Rewards for Language Model Training

Neural Information Processing Systems

Reinforcement learning from human feedback (RLHF)---where human preference judgments on LM outputs are transformed into a learning signal---has recently shown promise in addressing these issues. However, such holistic feedback conveys limited information on long text outputs; it does not indicate which aspects of the outputs influenced user preference; e.g., which parts contain what type(s) of errors. In this paper, we use fine-grained human feedback (e.g., which sentence is false, which sub-sentence is irrelevant) as an explicit training signal. We introduce Fine-Grained RLHF, a framework that enables training and learning from reward functions that are fine-grained in two respects: (1) density, providing a reward after every segment (e.g., a sentence) is generated; and (2) incorporating multiple reward models associated with different feedback types (e.g., factual incorrectness, irrelevance, and information incompleteness). We conduct experiments on detoxification and long-form question answering to illustrate how learning with this reward function leads to improved performance, supported by both automatic and human evaluation. Additionally, we show that LM behaviors can be customized using different combinations of fine-grained reward models. We release all data, collected human feedback, and codes at https://FineGrainedRLHF.github.io.


Fine-Grained Human Feedback Gives Better Rewards for Language Model Training

Neural Information Processing Systems

Reinforcement learning from human feedback (RLHF)---where human preference judgments on LM outputs are transformed into a learning signal---has recently shown promise in addressing these issues. However, such holistic feedback conveys limited information on long text outputs; it does not indicate which aspects of the outputs influenced user preference; e.g., which parts contain what type(s) of errors. In this paper, we use fine-grained human feedback (e.g., which sentence is false, which sub-sentence is irrelevant) as an explicit training signal. We introduce Fine-Grained RLHF, a framework that enables training and learning from reward functions that are fine-grained in two respects: (1) density, providing a reward after every segment (e.g., a sentence) is generated; and (2) incorporating multiple reward models associated with different feedback types (e.g., factual incorrectness, irrelevance, and information incompleteness). We conduct experiments on detoxification and long-form question answering to illustrate how learning with this reward function leads to improved performance, supported by both automatic and human evaluation.


Reinforcement Learning 6: Exploration vs Exploitation

#artificialintelligence

Before getting into Q-Learning, lets understand the importance concept of Exploration vs Exploitation. Exploration is trying new possibilities in order to find better rewards. Exploitation is to keep opting for same actions that has given some significant rewards in the past. To illustrate this we can consider an example of restaurants. Suppose i recently start living in a new city.


Markov Decision Processes with Ordinal Rewards: Reference Point-Based Preferences

AAAI Conferences

In a standard Markov decision process (MDP), rewards are assumed to be precisely known and of quantitative nature. This can be a too strong hypothesis in some situations. When rewards can really be modeled numerically, specifying the reward function is often difficult as it is a cognitively-demanding and/or time-consuming task. Besides, rewards can sometimes be of qualitative nature as when they represent qualitative risk levels for instance. In those cases, it is problematic to use directly standard MDPs and we propose instead to resort to MDPs with ordinal rewards. Only a total order over rewards is assumed to be known. In this setting, we explain how an alternative way to define expressive and interpretable preferences using reference points can be exploited.